-- WORK IN PROGRESS --
When considering fleets, I first decide the purpose. If it's to plex, I design the fleet around that purpose.
Every member of fleet has a role. This may include ECM, Logi, Dps, getting Point, etc.
Before heading out callers are decided on. E1 is the primary target caller, E2 is secondary caller, E3 is tertiary caller. If the E1 goes down the E2 immediately promoted as primary caller. If E2 also goes down, E3 is the primary caller.
Plexing Philosophy:
I prefer to take systems as quickly as possible. This means that we run multiple plexes at the same time, and assign members to plexes in proportion to our numbers. When a plex is almost finished, all members that are in other plexes and wish to share LP go to that plex for completion and then return to the one they were plexing. If everyone does this it means that everyone will end up with the same LP.
When deciding to plex, it's to plex, not use it as an excuse to find fights. The fights will come as a biproduct of plexing anyway. They will either come in and try to remove you or they won't.
Fleet Roles:
Depending on the purpose of the fleet, there should be designated roles assigned. Larger fleets should have ECM and/or Logi, for example.
In a larger fleet splitting up the fleet into squads makes sense, especially if it's desired to engage multiple targets at once. There is then the flexibility for the E1 target caller to designate one squad to one target and the other squad to a secondary target.
When considering fleets, I first decide the purpose. If it's to plex, I design the fleet around that purpose.
Every member of fleet has a role. This may include ECM, Logi, Dps, getting Point, etc.
Before heading out callers are decided on. E1 is the primary target caller, E2 is secondary caller, E3 is tertiary caller. If the E1 goes down the E2 immediately promoted as primary caller. If E2 also goes down, E3 is the primary caller.
Plexing Philosophy:
I prefer to take systems as quickly as possible. This means that we run multiple plexes at the same time, and assign members to plexes in proportion to our numbers. When a plex is almost finished, all members that are in other plexes and wish to share LP go to that plex for completion and then return to the one they were plexing. If everyone does this it means that everyone will end up with the same LP.
When deciding to plex, it's to plex, not use it as an excuse to find fights. The fights will come as a biproduct of plexing anyway. They will either come in and try to remove you or they won't.
Fleet Roles:
Depending on the purpose of the fleet, there should be designated roles assigned. Larger fleets should have ECM and/or Logi, for example.
In a larger fleet splitting up the fleet into squads makes sense, especially if it's desired to engage multiple targets at once. There is then the flexibility for the E1 target caller to designate one squad to one target and the other squad to a secondary target.
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